- Fun Factor
- Immersion/Interactivity of physical input
- How does artillery mechanic affect gameplay
I encouraged each pair of testers to present any suggestions that they may have during each survey and in turn received valuable feedback. One consistent suggestion was to include a cone of fire, as this would assist users in determining the general area they would be firing. I noted this suggestion immediately as I had to clarify the shot spread explicitly to each user throughout my testing session, particularly when users attempted high or low powered shots.
6/8 users strongly stated that they found my prototype fun to play, whilst 2 users found themselves rather dis-interested in the game, I would partly attribute this to the two participants not knowing each other at all(I believe competitiveness is key to appreciating this game).
After a shaky initial introduction to the rules, most pairs would quickly begin showing excitement as they traversed risky tiles in the minefield and attempted game winning shots with the obstructor cannon, I have linked footage of one of these play throughs below.
https://www.youtube.com/watch?v=aIMJnuMzzGA&ab_channel=TonyPrusac
Across the board, all users responded positively to the interactive physical input. One user pointed out that the use of the palm scanner and fire button grounded them into the theme of the game, others praised the use of the aiming dial. Overall, participants felt that the physical input was significantly immersive.
My third question focused on the delivery of obstructors and prompted users to suggest alternative mechanisms to improve upon my idea. As well as the cone of fire suggestion, another user suggested allowing the cannons to destroy deployed obstructors where possible. Generally users were pleased with my implementation of the obstructer cannon, stating that it made it harder to cheat and more interesting.
For my next prototype I will begin developing a completely re-vamped, stylistic approach to the match, I do not plan on further implementing the Makeymakey, but I will be instead implementing sound effects and greater visual effects. Additionally I plan on completely re-thinking my approach to the basic rules of Minestructor.
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