This week we conducted a peculiar exercise in our contact session. We were required to create an interactive paper prototype of what our project would end up 'being'. 2 of my team members ran our paper prototype workshop whilst I and another member visited each neighboring group and tested their paper prototypes.
Our paper prototype gave us unique insight into the mechanisms behind user interfacing, primarily as class mates attempted to function our setup with little to no instructions. While our paper prototype was relatively rushed, we were quite proud of its similarity to our actual vision of what our game would look and feel like.
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